Turned the prototype into a first level with a goal
Hey friends!
I am happy to announce that I reworked a bit my game Culinarium based on all the feedback I got so far!
I added a basic Main Menu screen, a Section where you'll be able to customize your deck later on as well as see the acts and levels.
Currently there's only the first level clickable.
I added a goal: to get to 100 in Gross Revenue by the end of the first week.
Here are some of the bugs I fixed ( or tried to fix lol )
:
- Revealing recipes in the recipe section if we find them by trial and error
- Avoid destroying stacked ingredients if they are not involved in a recipe
- Disabled the buttons to buy Booster packs when pausing the game ( by opening the left menus ( Quests / Recipes )
- Removed recipe cards from the Booster packs once we discovered them.
- Added Foccacia and Foccacia Sandwich
- Now if you move a stacked card currently used in a recipe it will cancel the cooking process.
- Tried to fix a bug where if an employee level up, it was distrubing the stacking mechanism and causing some recipes or tools to be useless.
Adjusted some prices of cards and money made by some recipes.
Files
Get Culinarium
Culinarium
Cooking card management game
Status | In development |
Author | IndieBen |
Genre | Card Game, Simulation, Strategy |
Tags | 2D, Casual, Cooking, Cozy, Crafting, Cute, Management |
More posts
- New Demo of Culinarium released!9 days ago
- Steam page live!71 days ago
- New version V 0.488 days ago
- Youtube gameplay trailer added90 days ago
- First update based on players' feedbackJul 21, 2024
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