First update based on players' feedback


Hello, This is my first update for the game Culinarium,
I shared the link to the itch page on Reddit and some Discords and I got a lot of feedback so that was awesome :) 

I started correcting some stuff and made some changes, 

Here is the list: 
- I Linked to the artists page in the description ( the nice soundtrack is from itch and a couple of sound effects from freesound.org ) 
- I increased the lifetime of all the ingredients, many players told me that they were disappearing too quickly and so it was kind of hard and stressful so I increased the lifetime of all ingredients.
- I started adding a pause system, when you open the panels at the top left of the screen ( the Quests and Recipes ) it will pause most of the game, meaning the time will stop and the timers as well, so you'll be able to take a step back, think a bit, read some recipes and quests and once you are ready to get back to cooking, you can just close the panels. 
- I added an Olive Oil card

- I created a simple recipe : Shredded Lettuce + Olive Oil in the Mixing Bowl will give a StarterSalada, that will help players in early game make a bit of money. 

- I reworked the TomatoMozzaSalada to work with OliveOil instead of ShreddedLettuce to make it easier and also better looking.

- I removed some old copywriting in the recipe descriptions where I was talking about a "Pizzaiolo" that actually does not exist ^^", for all the recipes you always need an employee ( Helping Hand, CommisChef etc ) 

- I corrected a bug where the top left card counter text was getting way too big if we were buying and selling cards too quickly.

- I adjusted the font of my Itch thumbnail, adjusted a bit the texts within the text boxes and added a couple of extra tags on the Itch page.

That's it for today ! 
I'll work on a better tutorial / onboarding next update and keep adding ingredients and recipes.

Files

CulinariumV0.2.zip Play in browser
Jul 21, 2024

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