Alternative Enemy Movement Build


Hey, I just added an alternative build to explore enemy movement mechanism. My first idea is to not give movement ability to the enemies, they appear where they appear and either you fight them or try avoiding them, ideally placing some strategically. 
I got some feedback saying that it could be nice to have they chase the hero as the map is a bit " wide ". My next experimentation will be a smaller map, with better level design to see which approach works best. Lemme know how enemy movement feel, does it break the deckbuilding aspect or not ? 

Files

ABriefOdysseyEnemyMoveBuild.zip 29 MB
Oct 08, 2023

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